[...] Not to knock it specifically, but I'd recommend caution with GB at least for now. It's very new, and if there's one thing you don't want to be an inadvertent beta tester for, it's the mechanism by which people give you money. It also forces you to host the store yourself on a Mac somewhere, so either the cost savings are much less than they appear, or you run the store off your home connection with all the unreliability that implies. There's also a report that GB uses some sort of proprietary protocol which isn't as reliable at getting through as HTTP or HTTPS might be: http://alblue.blogspot.com/2008/07/will-golden-braeburn-be-golden-lemon.html Personally I use eSellerate (although not for games) and have been pretty happy with them. In addition to payment processing they offer serial number schemes and even product activation if you want it. Mike]]>
I'm a Mac-only games publisher in the business of bringing Windows games to the superior platform, looking for an experienced Mac programmer who might be willing to help me share the workload, which is growing fast. These are all 2D titles, mostly single-player, so all that is required is familiarity with DirectX and equivalent OpenGL/Quartz and other relevant Mac APIs. Many of these are for major publishers and under deadline, though, so experience is a big plus. Please email me off list if you're interested -- either the address above, if it's showing, or "mark" at the domain below. Thanks. Mark Batten Red Marble Games http://www.redmarblegames.com]]>
Hi John, Not sure if this will help, but it might be worth taking a look at Golden % Braeburn, a new company set up by Will Shipley. From their website ... Golden % Braeburn enables independent Macintosh developers to sell their creations with the minimum of fuss and expense. [...]]]>
On Jun 26, 2008, at 2:54 AM, Jerahmy Pocott wrote: On 23/06/2008, at 3:34 AM, John Lockwood wrote: [...]]]>